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AI Insights · Timothy · January 2022

Top 5 Racing Games in Oceania Q4 2021

Explore the performance trends of the top 5 racing games on a unified platform in Oceania during Q4 2021, including downloads, revenue, and active users.

Top 5 Racing Games in Oceania Q4 2021

During the fourth quarter of 2021, the top 5 racing games in Oceania showcased varied performance trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of their metrics.

CSR 2 - Realistic Drag Racing saw its weekly revenue peak at around $45.8K in the final week of December, with a notable increase from $26.8K at the start of the quarter. Weekly downloads fluctuated, reaching a high of approximately 4.2K in early October but later stabilizing around 3.4K by the end of December. Active users experienced a slight decline from 36.1K in late September to 32.7K by the end of the quarter.

For Mario Kart Tour, weekly revenue showed a mixed trend, starting at $14K and dipping to a low of $8.6K in early December before climbing back to $13.2K in the final week. Downloads peaked at approximately 17.8K in late September but saw a significant drop to around 11.2K by the end of December. Active users decreased from 117.7K to 96.4K over the quarter.

Need for Speed No Limits maintained a steady revenue stream, starting at $10.9K and peaking at $12.5K in late October. Downloads remained relatively stable, with minor fluctuations, reaching around 4.3K in late September and ending the quarter at 4K. Active users saw a decline from 14.9K to 12.3K throughout the quarter.

CarX Drift Racing 2 experienced a gradual decline in weekly revenue, starting at $9.4K and reducing to $7.6K by the end of December. Downloads followed a similar trend, peaking at 3.9K in late September and dropping to 2.8K by the end of the quarter. Active users decreased from 9.4K to 7K during the same period.

Finally, Real Racing 3 showed fluctuations in weekly revenue, reaching a high of $9.3K in mid-October before settling around $8.7K by the end of December. Downloads were relatively stable, with a slight increase towards the end of the quarter, peaking at approximately 2.7K. Active users remained consistent, averaging around 11.4K throughout the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022